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NPC Generator

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Advanced [show]


Halimath Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a well pressed and immaculate suit (or dress). His hair is cut close to his head. He has a dull look in his hazel eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Halimath was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Halimath took refuge in the old dungeon and found the beat up longsword and armor he uses now. He inherited the family business which he has now maintained for 9 years.

Motivation: To be a Assassin again.

Ideals: Persistence. Bonds: Poor, Job, Family, Nature. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Halimath Arnuanna, Male Elf Fighter 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Infernal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kriv Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His copper crest has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the north. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Pacifist, Persistence, Gifted. Bonds: Attractive, Immigrant. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Kriv Shestendeliath, Male Dragonborn Fighter 9
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 14
Hit Points 60 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills Insight +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1000 gp. Tourmaline (140 gp). Fiery yellow corundum (600 gp). Zircon (50 gp). Black star sapphire (600 gp). Violet garnet (900 gp). Chrysoberyl (140 gp).


Social Check DCs


Tordek Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a faded coat and loose pants complete with wide-brimmed hat, and his gloved hand is found clutching a glaive. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His skin is flawless and his brown eyes scan people very quickly.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invites people to come help in his community garden.

History: He was born into a rich family. After coming to the age of reason, Tordek took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Impeccable, Philantrophist, Gifted. Bonds: Attractive, Rich. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Tordek Lutgehr, Male Dwarf Bard 10
Medium (4'5") Dwarf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 60 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)16 (+3) 16 (+3)12 (+1)
Skills Arcana +7, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Undercommon, Celestial
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: Silver ewer (90 gp). Gold dragon comb with red garnet eye (900 gp). Old masterpiece painting (1000 gp). Silver ewer (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He wears his red hair up in a very large beehive style do. He has gleaming, smiling gray eyes.

Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Carter soon after.

Motivation: His religion dominates his actions; and further expansion of business

Ideals: Gifted. Flaws: Hedonist, Disease. Bonds: Job, Religious. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Alberich Aranore, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 18 (+4)10 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 130 gp.


Social Check DCs


Názkûga Haley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in violet turtlenecks beneath a brown coat with white slacks. With bright brown hair and a scraggly beard. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a wizard, Názkûga was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Názkûga took refuge in the large cave and found the beat up crossbow and armor he uses now. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and to find somewhere to settle down

Ideals: Athletic, Disciplined. Bonds: Attractive, Mentor, Nature. Occupation: Shoemaker

Voice: Low range voice

Attributes [hide]

Názkûga Haley, Male Half-Orc Expert 7
Medium (6'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 56 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)14 (+2) 10 (+0)7 (-2)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Orc, Terran, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 500 gp. Carnelian (80 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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