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NPC Generator

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Advanced [show]


Grumbar Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears silk and lounges about seductively. He wears his white hair up in a very large beehive style do. His eyes are green and he is always smoking a pipe.

Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born at the edge of vast mountains. Through the years after Grumbar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Grumbar's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive, Nature. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Grumbar Barlow, Male Half-Orc Monk 5
Medium (5'7") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 9 (-1)7 (-2)
Skills Medicine +2, Performance +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 6000 sp. Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gormogord Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his white hair to look like a famous performer. His gray eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gormogord hails from a village terrorized by brigands. In his 18th year, his parents were killed by a brigands raid, leaving Gormogord alone in the world. After a stint in an orphanage, he was adopted. He left for the east, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and wants to open a new tavern

Flaws: Cynical. Bonds: Family, Enemies, Immigrant, Job. Occupation: Sellsword

Voice: Jittery and nervous

Attributes [hide]

Gormogord Sunmeadow, Male Halfling Barbarian 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 52 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp. Chrysoprase (40 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Lapis lazuli (4 gp).


Social Check DCs


Wymar Budd, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue deerstalker hat and blue clothes. His silver hair is cut short. His violet unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.

History: Born to a Ruler, his mother struggled to pay the bills. He dropped out of school before completing his studies. He's since become an addict/alcoholic.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Logical. Flaws: Disease, Addict. Bonds: Attractive, Adventurer, Poor. Occupation: Courier

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Budd, Male Human Warrior 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common, Aquan, Terran, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 130 gp.


Social Check DCs


Dazzazn Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His crest is short and red. His gold unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Apothecary, who enjoyed hunting, Dazzazn was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Passionate. Flaws: Disease. Bonds: Attractive, Family, Nature. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Dazzazn Wystongjiir, Male Dragonborn Adept 5
Medium (6'7") Dragonborn, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 800 gp.


Social Check DCs


Ar-Karo Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of his god around his neck, and a longbow on his belt. He has moderate length golden hair. His eyes are likewise violet.

Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: A powerful slaver made him what he is. In his 12th year, his parents were killed by a orcs raid, leaving Ar-Karo alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Revenge; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Enemies, Mentor. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Ar-Karo Heiser, Male Half-Orc Aristocrat 14
Medium (5'0") Half-Orc, Chaotic Good (CR 14)
Armor Class 12
Hit Points 93 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 18 (+4)9 (-1)
Skills Persuasion +4, Survival +9
Senses Passive Perception 14
Languages Common, Orc, Sylvan, Draconic
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 4000 gp. 1 Medium magic item.


Social Check DCs

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