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NPC Generator

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Advanced [show]


Frug Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze. He has a long auburn beard with little hanging trinkets. His eyes are hazel and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Flattery will make him almost putty in your hands.

History: Frug was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Flaws: Ugly, Depressed, Selfish. Bonds: Rich, Family. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Frug Daergel, Male Gnome Warrior 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ghaliver Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears a red vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his red boots flare out at the collars. He is tall, broad shouldered and powerfully built. He wears a small hat to hide his balding. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. Ghaliver enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the east. Through the years after Ghaliver was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ghaliver's mother didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: An old rival family wants him found; and doesn't want to be a animal trainer and was forced into it by his family

Flaws: Antagonistic, Hedonist. Bonds: Poor, Criminal record, Family. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Ghaliver Warmwater, Male Halfling Bard 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Persuasion +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: Just what you see.


Social Check DCs


Ghesh Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop crest cut. He is baby faced.

Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them

History: Born in the east his family was never financially stable. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk.

Flaws: Impulsive, Shy. Bonds: Adventurer, Poor, Debt. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Ghesh Kerrhylon, Male Dragonborn Druid 9
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 15 (+2)18 (+4)
Skills Intimidation +7, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 6000 sp. Jet (60 gp). Aquamarine (200 gp). Zircon (50 gp). Deep blue spinel (200 gp). Deep green spinel (60 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'1" western man, he wears bulky red painted plate armor. His black hair is braided into rings. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a brothel owner, Morkral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: He feels threatened by others; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Morkral Aranore, Male Dwarf Druid 6
Medium (4'1") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 17 (+3)10 (+0)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 500 gp. Smoky quartz (40 gp). Alexandrite (1400 gp). Red garnet (130 gp).


Social Check DCs


Stannor Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'3" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is long and brown with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His brown unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Halfling culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother.

Ideals: Entrepeneur. Flaws: Disease, Racist, Insomniac. Bonds: Family. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Stannor Tealeaf, Male Halfling Monk 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 56 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 12 (+1)10 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs

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