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NPC Generator

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Advanced [show]


Zepar Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His silver hair has been sun bleached extensively. He has white eyes and a black hat with a grey feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. He has achieved small success as a Gardener.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Justice. Bonds: Adventurer, Poor, Job, Family. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Zepar Quiet, Male Tiefling Fighter 4
Medium (5'2") Tiefling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 cp. 1 Minor magic item.


Social Check DCs


Dayereth Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His small hat is riddled with cuts and holes. His violet eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and wants to raise his children well

Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Dayereth Fasharash, Male Elf Bard 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 14000 cp.


Social Check DCs


Heskan Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear green tank tops with brown pants. His crest, while still mostly brass, has prominent grey streaks. His eyes are red and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Insane, Antagonistic, Ugly. Bonds: Military. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Heskan Esstyrlynn, Male Dragonborn Expert 18
Medium (6'1") Dragonborn, Chaotic Good (CR 18)
Armor Class 12
Hit Points 64 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)16 (+3) 12 (+1)15 (+2)
Skills Deception +8, History +9
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Goblin
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3

Possessions: 6000 gp. Citrine (40 gp). Jet (160 gp). Sardonyx (40 gp). Chalcedony (40 gp). Banded agate (7 gp). Red garnet (160 gp). Chrysoberyl (160 gp). Zircon (40 gp). Lapis lazuli (7 gp). Freshwater pearl (7 gp). Azurite (7 gp). Eye agate (7 gp). Chrysoprase (40 gp). Tourmaline (160 gp). Aquamarine (600 gp). Fire opal (1400 gp). Violet garnet (600 gp). Aquamarine (600 gp). Star rose quartz (40 gp). Obsidian (7 gp). Deep green spinel (160 gp). Black pearl (600 gp). Silver pearl (160 gp). Azurite (7 gp). Star ruby (1400 gp). Sard (40 gp). Eye agate (7 gp). Hematite (7 gp). Black pearl (600 gp). Moss agate (7 gp). Red garnet (160 gp). Brown-green garnet (160 gp). Lapis lazuli (7 gp).


Social Check DCs


Soveliss Aloro, Male Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His white hair is heavily combed to the left. His eyes, though not visible through his cowl, are blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is lazy and tries to find solutions quickly.

History: Soveliss lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter.

Ideals: Justice. Flaws: Lazy. Bonds: Attractive, Immigrant, Family. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Soveliss Aloro, Male Elf Warlock 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 gp.


Social Check DCs


Gardain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a minor phobia of water and hates getting wet.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Carpenter

Voice: Cold and demanding tone

Attributes [hide]

Gardain Gorunn, Male Dwarf Monk 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 190 gp.


Social Check DCs

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