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NPC Generator

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Advanced [show]


Kite Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear white clothing when he does not wear armor, and a wedding ring on his right hand. His lavender fur is matted, messy, and big. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in morningstar use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: In love, Religious, Enemies. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Kite Of Snakes, Male Tabaxi Fighter 10
Medium (5'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 99 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)13 (+1) 13 (+1)17 (+3)
Skills Deception +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod High-hill, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear yellow pants and tee shirts. His hair is always cut to a buzz. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Tod has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep.

Flaws: Addict, Disease, Insomniac. Bonds: Guardian, Immigrant. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

Tod High-hill, Male Halfling Bard 3
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Qemuel Guile, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a yellow coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He has purple hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.

History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Wishes to resurrect an old love; and marry his brother to traveling adventurers

Flaws: Shy, Antagonistic. Bonds: Mentor, Family, In love. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Qemuel Guile, Male Tiefling Sorcerer 5
Medium (5'4") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)18 (+4) 13 (+1)16 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Terran, Draconic, Dwarven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 40000 cp. Aquamarine (900 gp).


Social Check DCs


Curran Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. He has a small bristly mustache and wavy black hair. This brown eyed westerner is not easily forgotten.

Personality: He is extraordinarily eccentric. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Curran was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He worked as a nervous Knight and found it very stressful. He now travels the world, in search of power and loot.

Motivation: Further expansion of business.

Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Curran Greenbottle, Male Halfling Ranger 12
Small (2'10") Halfling, Neutral Good (CR 12)
Armor Class 13
Hit Points 85 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)16 (+3) 16 (+3)14 (+2)
Skills Arcana +7, Performance +6
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Aquan, Terran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 2000 gp. Pink pearl (150 gp). Moss agate (10 gp). Tourmaline (150 gp). Blue star sapphire (800 gp). Azurite (10 gp). Tiger eye turquoise (10 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is long and red with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the west to a Scribe, Sapply learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Addict. Bonds: Adventurer, Job, Nature. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Sapply Timbers, Male Gnome Bard 9
Small (3'4") Gnome, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 82 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 20 (+5)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Auran
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 1900 gp.


Social Check DCs

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