Medrash Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man has a large black mantle and cape that has been intricately interwoven into his yellow robe, and sports empty pouches on his belt. His crest is greying and his face has many wrinkles. His eyes are gold and beady.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.
History: He was raised in a forest tribe. His childhood dream was to be a Engraver, but he was a colossal failure. He ran away from his former home and has been making his living as a Servant for the past few years.
Motivation: Balancing his hectic life and new Servant responsibilities is difficult.
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Job, Nature. Occupation: Servant
Voice: Low range voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 87 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 90000 cp. Obsidian (8 gp). 1 Minor magic item.
Trym Morley, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his rapier ready. His tied-back hair is brown. His amber eyes are passionate and lively.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trym took refuge in the large cave and found the beat up rapier and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting, Justice. Flaws: Cynical. Bonds: Attractive, Nature. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Jade (100 gp).
Delebean Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He has a hunchback. He wears his chestnut hair up. His eyes are gray and he is always smoking a pipe.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also is a firm believer in the manly ideal.
History: A powerful wizard made him what he is. His father had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Mentor, Rich. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 68 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 500 pp. Blue quartz (11 gp). Rhodochrosite (11 gp). 1 Medium magic item.
Zook Turen, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally shirtless and showing off his tattooed chest. His hair is golden and curly. His eyes are green and catlike.
Personality: A skeptical and narcissistic man, Zook's first love is himself. His second love is also himself. He is lazy, self-centered, vain, and jealous.
History: Zook was born in the east. At a young age he loved to build and create. In his 11th year, his parents were killed by a drow raid, leaving Zook alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is currently in port desperately looking for someone to get him out; and someone believes him a fraud
Ideals: Impeccable, Persistence. Flaws: Selfish. Bonds: Enemies, Slave. Occupation: Crown-heir
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 11)
Armor Class 11
Hit Points 95 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 600 gp. Chrysoberyl (110 gp). Carnelian (30 gp). Golden yellow topaz (1300 gp). Silver pearl (110 gp). Blue star sapphire (400 gp). Iolite (30 gp). Blue sapphire (400 gp). Pink pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hupe Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. His hair is brown, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Aggressive, abrasive, and angry, Hupe embodies much of what other species detest in the Halflings. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Gifted from a young age, Hupe studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Family. Occupation: Blacksmith
Voice: Squeaky
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 39 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Dwarven, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp. 1 Minor magic item.
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