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John Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered white stockings. He has moderate length chestnut hair. This gray eyed northerner is not easily forgotten.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.

History: He was born in a small plains village. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Persistence, Entrepeneur. Bonds: Nature, Family. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Enfield, Male Human Aristocrat 10
Medium (6'4") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Medicine +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2100 gp. Finely wrought small gold bracelet (40 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Sherwood, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His whole body is exceptionally muscular. His hair is cut close to his head. This gray eyed westerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He left for the west, certain he would find work there.

Motivation: His religion dominates his actions.

Flaws: Antagonistic. Bonds: Rich, Immigrant, Religious, Military. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Don Sherwood, Male Human Ranger 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp.


Social Check DCs


Pígug Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His chestnut hair, when down, is lengthy. He wears an eyepatch.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pígug took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He became a Roofer soon after.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Pígug Mitchell, Male Half-Orc Monk 3
Medium (5'11") Half-Orc, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)10 (+0) 9 (-1)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp. Violet garnet (500 gp). Black pearl (500 gp).


Social Check DCs


Nordak Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is well dressed, but even with his fine clothing he looks run-down. He has moderate length white hair. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with poetry.

History: He was born in the south, but his parents moved at a very young age to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and retire the richest man in the south

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Nordak Fireforge, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)10 (+0) 15 (+2)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp. Zircon (80 gp). Azurite (11 gp). 1 Masterwork Common Melee.


Social Check DCs


Seven Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a nunchaku on his belt. He carries a battered monstrous two handed axe and tarnished nunchaku as well. His beige fur is thinning but still full. He has gleaming, smiling green eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.

History: Gifted from a young age, Seven studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor.

Ideals: Fighting, Disciplined, Gifted. Flaws: Ugly, Disease. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

Seven Treat, Male Tabaxi Commoner 1
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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