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NPC Generator

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Advanced [show]


Bucklal Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a brown coat, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Philantrophist. Bonds: Immigrant, Rich. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Bucklal Tallfellow, Male Halfling Sorcerer 12
Small (3'4") Halfling, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 40 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)17 (+3) 12 (+1)16 (+3)
Skills Intimidation +7
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Infernal, Elven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666530

Possessions: 200 pp. Chrysoberyl (130 gp). Aquamarine (500 gp). Black pearl (500 gp). 1 Minor magic item.


Social Check DCs


Bathin Power, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in green turtlenecks beneath a grey coat with violet slacks, and is pretty ugly. He has styled his chestnut hair well, parting it to the left. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Bathin hails from a village terrorized by giants. In his 16th year, his parents were killed by a giants raid, leaving Bathin alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud; and to unite with his sister

Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Enemies, Family. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Bathin Power, Male Tiefling Cleric 15
Medium (6'10") Tiefling, Lawful Evil (CR 15)
Armor Class 10
Hit Points 55 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)16 (+3) 16 (+3)16 (+3)
Skills Deception +8, Survival +8
Senses Passive Perception 13
Languages Common, Giant, Orc, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 2000 gp. 1 Medium magic item.


Social Check DCs


Orsik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear grey tank tops with black pants. He wears his black hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by drow. Orsik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Someone believes him a fraud; and he wants revenge against drow

Ideals: Fighting. Flaws: Racist. Bonds: Nature, Immigrant, Enemies. Occupation: Tanner

Voice: Russian accent

Attributes [hide]

Orsik Rakankrak, Male Dwarf Monk 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)9 (-1) 11 (+0)7 (-2)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. 1 Chain shirt.


Social Check DCs


Aldous Kimberly, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is heavily combed to the right. His eyes are blue and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Criminal record, Mentor. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Aldous Kimberly, Male Human Bard 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 1000 cp.


Social Check DCs


Tricking Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop fur cut. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To settle down with his crush; and wants a kiss

Flaws: Antagonistic. Bonds: Adventurer, Nature, Has a crush. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tricking Timber, Male Tabaxi Bard 1
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 14 (+2)19 (+4)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 600 sp. Lapis lazuli (10 gp).


Social Check DCs

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