Thoradin Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His chestnut hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Greedy, Fearful. Bonds: Rich. Occupation: Butcher
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 21 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 20 (+5) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 50 gp.
Varis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His auburn hair is heavily combed to the left. His skin is flawless and his gray eyes scan people very quickly.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Shoemaker, but he was a colossal failure. He inherited the family business which he has now maintained for 5 years.
Motivation: To reunite with his old friends; and balancing his hectic life and new slave trader responsibilities is difficult
Bonds: Attractive, Rich, Job, Adventurer. Occupation: Slave Trader
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 25 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Bloodstone (20 gp). Pink pearl (40 gp). Smoky quartz (20 gp). 1 Minor magic item.
Mordai Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a green armored body suit, with a simple brown line shooting up and back down, and is pretty ugly. He wears a deerstalker hat to cover his moderate length white hair. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To clean up the streets; and wants to open a new tavern
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Shy. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Auran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 400 gp. Jasper (80 gp). Moonstone (80 gp).
Ombul Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'1". He wears a brown armored body suit, with a simple tan line shooting up and back down. His golden hair is singed and shortened. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Ombul grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Flaws: Ugly, Impulsive. Bonds: Guardian, Adventurer. Occupation: Navigator
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 63 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 4000 gp. Brown-green garnet (110 gp). Star ruby (1500 gp). Pink diamond (3000 gp).
Bertram Shelley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fancy grey suit. His hair is auburn, silky, and of moderate length. His eyes are likewise amber. His teeth are white and perfect.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born blind and as such lacked many opportunities for work. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge
Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Attractive, Enemies. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
