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NPC Generator

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Advanced [show]


Megged Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a green suit, blue shirt, and black tie. He wears his white hair up in a very large beehive style do. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Roofer, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: He has a crush on the local Roofer; and he's in love

Ideals: Logical. Bonds: Rich, Job, Has a crush. Occupation: Priest

Voice: Stutters

Attributes [hide]

Megged Kent, Male Half-Orc Bard 11
Medium (5'9") Half-Orc, Lawful Good (CR 11)
Armor Class 10
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 8 (-1)12 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 390 pp. Alexandrite (300 gp). Azurite (13 gp). 1 Minor magic item.


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is well dressed, constantly wearing a green suit, violet shirt, and black tie, and his gloved hand is found clutching a greataxe. His blonde hair is thinning but still full. His skin is flawless and his green eyes scan people very quickly.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Attractive, Religious. Occupation: Armorer

Voice: Shortens vowels

Attributes [hide]

John Addington, Male Human Wizard 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Godfrey Mori, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His blue unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a priest and was forced into it by his family

Flaws: Disease, Insane. Bonds: Job, Family. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Godfrey Mori, Male Human Fighter 11
Medium (5'2") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 89 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 10 (+0)12 (+1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Bertram Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Job, Criminal record. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Kensley, Male Human Ranger 9
Medium (5'9") Human, Neutral Evil (CR 9)
Armor Class 9
Hit Points 78 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)15 (+2) 13 (+1)13 (+1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Emerald (1300 gp). Chrysoprase (50 gp). Black star sapphire (1300 gp). Zircon (50 gp). Lapis lazuli (8 gp). Eye agate (8 gp). Obsidian (8 gp). Rhodochrosite (8 gp). 1 Minor magic item.


Social Check DCs


Thamuz Anger, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is knotted and matted. His eyes are red and catlike.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Flaws: Greedy. Bonds: Attractive, Criminal record, Military, Rich. Occupation: Crown-heir

Voice: Farmer accent

Attributes [hide]

Thamuz Anger, Male Tiefling Cleric 5
Medium (6'7") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)17 (+3) 10 (+0)11 (+0)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp. Black star sapphire (700 gp). Golden yellow topaz (1600 gp). Rhodochrosite (13 gp). Bloodstone (60 gp).


Social Check DCs

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