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NPC Generator

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Advanced [show]


Aramil Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear flannel. He wears a colorful flower in his brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Carter business at a young age. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Carter like his father before him.

Motivation: He is unsatisfied with his job.

Ideals: Logical. Flaws: Greedy. Bonds: Attractive, Job, Poor. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Aramil Amastacia, Male Half-Elf Rogue 5
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 16 (+3)16 (+3)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Naal Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing the road beaten gear of a warrior. He wears his golden hair up. His eyes are amber.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Naal took refuge in the old dungeon and found the beat up sickle and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Athletic. Flaws: Shy, Secretive. Bonds: Nature. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Naal Fahrend, Male Half-Elf Adept 4
Medium (5'2") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Garl York, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a pastel tunic with yellow highlights, and long grey pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized opal on his right hand. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Garl and his spouse have recently divorced.

Motivation: Money/treasure; and he has passion for adventuring and risk

Flaws: Shy, Antagonistic. Bonds: Rich, Military, Adventurer. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Garl York, Male Half-Orc Adept 7
Medium (5'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Druidic, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 4000 sp. Chrysoberyl (70 gp). Red spinel (70 gp). Zircon (70 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Edge Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His fur is brown and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Bricklayer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Edge Of Storm, Male Tabaxi Barbarian 6
Medium (6'8") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 47 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Nature +5, Stealth +5
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and muscular, this eastern man wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 5 years later his spouse died after the birth of his son. Heartbroken, Rangrim never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Gifted. Bonds: Poor, Guardian, Slave. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Rangrim Strakeln, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)17 (+3) 13 (+1)16 (+3)
Skills Insight +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Goblin, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 800 sp.


Social Check DCs

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