Trynnicus Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man dresses in blue turtlenecks beneath a pastel coat with black slacks, and sports empty pouches on his belt. He wears his green crest down. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Trynnicus began to lead the lost caravan. Since then, he has sought to make the best of life.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and retire the richest man in the west
Ideals: Gifted, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Orc, Gnoll, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Carnelian (50 gp). Blue sapphire (1400 gp). Deep blue spinel (900 gp). Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item.
Feng Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His tied-back hair is red. His hazel eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Feng and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Joker, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Mason
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 65 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +6
Possessions: 900 gp. 1 Minor magic item.
Bertram Clare, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He sports white clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. He keeps his long red hair kept up in a rat tail. He wears large thick round spectacles.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist. Flaws: Mundane, Antagonistic. Bonds: Slave, Attractive. Occupation: Mercenary
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 10 pp. Deep green spinel (90 gp).
Balimaar Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears many layers of old clothing at all times. He sports a long golden beard, and similarly colored long hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Ugly, Cynical, Insane. Bonds: Poor, Adventurer. Occupation: Spy
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 600 gp. Jasper (20 gp). Malachite (15 gp). Golden yellow topaz (1400 gp). Jasper (20 gp).
Trey Bristol, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He keeps his long brown hair kept up in a rat tail. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Trey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down
Flaws: Sensitive, Secretive, Mundane. Bonds: Attractive, Military. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: Black pearl (1300 gp). Alexandrite (1300 gp). Violet garnet (1300 gp). Golden pearl (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
