Harvest Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He keeps his black fur in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: Calm and collected, he is a well trained Apothecary. He is an amazing painter.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Apothecary
Voice: French accent
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 73 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ozyman Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears professional attire. His hair is short and silver. He wears crescent spectacles with a black brim.
Personality: He can speak with the recently deceased. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born at the edge of vast island. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted arcane powers by his dying sister.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Servant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 25 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 40000 cp.
Fulbar Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'0". He wears many layers of old clothing at all times, and his gloved hand is found clutching a nunchaku. He is bald on top and has large red tufts of hair around his ears. His amber eyes are slightly larger than normal.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a forest tribe. Fulbar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fulbar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Flaws: Ugly, Emotional, Shy. Bonds: Poor, Nature, Criminal record. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 16)
Armor Class 15
Hit Points 90 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Aquan, Gnoll
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
Possessions: 4000 gp. Silver comb with moonstones (800 gp). Solid gold idol (500 gp). Silver ewer (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver chalice with lapis lazuli gems (160 gp). Silver comb with moonstones (800 gp). A necklace of small pink pearls (5000 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (100 gp). Gold music box (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver comb with moonstones (800 gp). 1 Medium magic item.
Scrag Halsey, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. With bright silver hair and a scraggly beard. His fierce hazel eyes like to dwell on things.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Scrag is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Scrag was raised in a hard working conservative environment. One day when Scrag was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Scrag was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his old friends; and wants to open a new tavern
Flaws: PTSD. Bonds: Attractive, Family, Job, Adventurer. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Aquan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: Sard (70 gp). Sard (70 gp).
Balimaar Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears white cloth garments or leather armor. He wears a colorful flower in his chestnut hair. His eyes are likewise blue.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Scribe
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
