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NPC Generator

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Advanced [show]


Gimgen Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft violet waves gently in the breeze. His skin is also unnaturally pale. His feathered hat is riddled with cuts and holes. He has a dull look in his amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is greedy; and to reunite with his absent father

Flaws: Ugly, Sensitive. Bonds: Rich, Family, Religious. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Gimgen Orcfoe, Male Dwarf Cleric 12
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 94 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)12 (+1) 15 (+2)16 (+3)
Skills Animal Handling +6, Stealth +7
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 3000 gp. A miniature golden chest with tiny emeralds lining the top (100 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Sapphire pendant on gold chain (800 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Gold dragon comb with red garnet eye (500 gp). Silver chalice with lapis lazuli gems (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. His hazel unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Tim was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Tim has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Tim Rodney, Male Human Rogue 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Draconic, Giant, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Modean Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His white hair is lengthy and is close to two feet long. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Modean Wisdom, Male Tiefling Barbarian 4
Medium (5'0") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bertram Benson, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His Stetson hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are blue.

Personality: He likes to make people angry or surprised. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Bertram was born the youngest of three triplets. A freak accident while working with his Merchant mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his brother.

Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant, Family. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Benson, Male Human Commoner 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 13 (+1)17 (+3)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Aldous Hailey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His auburn hair and beard is wavy and long. His violet eyes peer out from beneath his deerstalker blue hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a font of random trivia from the lore and stories he has discovered

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his spouse's relatives view him with great suspicion

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Family, Religious. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Aldous Hailey, Male Human Ranger 11
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 76 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 80 pp. Gold and topaz bottle stopper cork (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Jeweled electrum ring (5000 gp). Jeweled anklet (3000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (1200 gp).


Social Check DCs

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