Himo Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'8" and wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His left hand appears badly burned and disfigured. His hair is cut close to his head. He wears an eyepatch.
Personality: Abrasive and pushy, he has a hard time making friends. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record. Occupation: Roofer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 50 pp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.
Wiggens Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic, Selfish, Insane. Bonds: Immigrant. Occupation: Carter
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Arumawann Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown coat over a red low-cut shirt, and a small hat upon his head. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Arumawann was raised in a hard working conservative environment. He moved out east to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is a bit of a kleptomaniac; and to reunite with his old friends
Ideals: Athletic, Joker. Bonds: Adventurer, Job, Criminal record. Occupation: Bricklayer
Voice: Boston accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 2000 sp.
Dorn Colby, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers
Flaws: Shy, Disease, Antagonistic. Bonds: Adventurer, Family. Occupation: Mayor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frug Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a skull on it. He has a small bristly mustache and wavy auburn hair. He has brown eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud; and a deep hatred of drow
Flaws: Antagonistic, PTSD. Bonds: Enemies, Immigrant. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!