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NPC Generator

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Advanced [show]


Great Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a pastel suit. His fur is orange and very short. His hazel eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a small toy that he constantly fidgets with.

History: Born in the west to a Interpreter, Great learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Interpreter.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Joker, Impeccable. Flaws: Addict. Bonds: Job, Family. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Great Of Claws, Male Tabaxi Expert 10
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 50 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Arcana +7, Deception +6
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bhevek Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Layabout. He carries a battered shortbow and tarnished shortspear as well. He has moderate length auburn hair. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bhevek took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He has set out to sabotage the competition.

Motivation: To be a Bather again.

Ideals: Fighting, Gifted. Bonds: Nature, Job. Occupation: Layabout

Voice: Whispers

Attributes [hide]

Bhevek Hogcollar, Male Halfling Sorcerer 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)8 (-1) 11 (+0)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Hematite (13 gp). Emerald (500 gp).


Social Check DCs


Gomory Blackwood, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tight fitting blue shirt and pants. He is tall, broad shouldered and powerfully built. His chestnut hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. During his travels, Gomory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gomory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gomory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A rival would like him out of the picture; and he is unsatisfied with his job

Flaws: Disease. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Gomory Blackwood, Male Human Warlock 11
Medium (5'6") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 13 (+1)8 (-1)
Skills Medicine +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: Rhodochrosite (11 gp). Blue quartz (11 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sethrekar Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. He wears his copper crest down. His red eyes peer out from beneath his wide-brimmed black hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his father. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off his debts

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Nature, Debt. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Sethrekar Sumnarghthrysh, Male Dragonborn Druid 3
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 18 (+4)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Quarion Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a robe, a symbol of luck around his neck, and a sai on his belt. His hair is red and curly. His skin is flawless and his brown eyes scan people very quickly.

Personality: He hates Elves with a passion. As such he is filled with self loathing. He works hard and plays hard.

History: Quarion was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quarion fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Racist, Hedonist. Bonds: Attractive, Family. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Quarion Withrethin, Male Elf Monk 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)11 (+0) 11 (+0)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp.


Social Check DCs

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