Uthemar Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Armorer. His blonde hair is slicked back into a classic pompadour. This green eyed westerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses divination through singing.
History: Gifted from a young age, Uthemar studied abroad. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He inherited the family business which he has now maintained for 15 years.
Motivation: To reunite with his absent mother; and many orcs want him driven away
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Enemies, Family. Occupation: Armorer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Bucklal TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 2'10" and wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His brown hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is afraid of women and trembles around them
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Flaws: Sensitive, Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 16)
Armor Class 14
Hit Points 109 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +9
Possessions: 12000 gp. Chalcedony (40 gp). Alexandrite (700 gp). Black opal (600 gp). Golden yellow topaz (700 gp). Black pearl (700 gp). Red-brown spinel (160 gp). Golden yellow topaz (700 gp). Star rose quartz (40 gp). Aquamarine (700 gp). Star rose quartz (40 gp). Blue sapphire (600 gp). Smoky quartz (40 gp). Bloodstone (40 gp). Amber (160 gp). Golden yellow topaz (700 gp). Moss agate (14 gp). Golden yellow topaz (700 gp). Coral (160 gp). Amber (160 gp). Black opal (600 gp). Onyx (40 gp). Deep green spinel (160 gp). Tiger eye turquoise (14 gp). Jet (160 gp).
Spring Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. His fur is brown, silky, and of moderate length. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Spring embodies much of what other species detest in the Tabaxis. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and retire the richest man in the west
Ideals: Philantrophist, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Attractive, Nature. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp. Jet (50 gp). Jasper (60 gp). Banded agate (8 gp).
Vondal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a fine chain shirt which he covers with blue colored cloaks and clothing, and is pretty ugly. His black hair has been sun bleached extensively. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Gifted. Flaws: Ugly, Shy, Insane. Bonds: Rich. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 123 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Undercommon, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 400 pp.
Nutae Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a tan coat with brown slacks. He carries with him a set of nunchakus on his belt, each one with a aquamarine on the hilt. With bright brown hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is an amazing painter.
History: He got into the Laborer business at a young age. Through the years after Nutae was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nutae's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Justice, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Laborer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 10)
Armor Class 12
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Auran
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 2100 gp. Fiery yellow corundum (700 gp). Brown-green garnet (120 gp). Freshwater pearl (5 gp). Malachite (5 gp). Tiger eye turquoise (5 gp). Azurite (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!
