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NPC Generator

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Advanced [show]


Lewis Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears pastel painted combat armor at almost all times. He keeps his golden hair in a flapper bob. His eyes are green and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Lewis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Lewis was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle.

Ideals: Athletic. Flaws: Shy, Depressed. Bonds: Military. Occupation: Actor

Voice: Jamaican accent

Attributes [hide]

Lewis Gracey, Male Half-Elf Sorcerer 5
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)18 (+4) 12 (+1)17 (+3)
Skills Deception +6, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnoll, Terran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in an above average manner. His long brown hair is drawn into a two foot long braid. This blue eyed southerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy, self-centered, vain, and jealous.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Robert took refuge in the ruined castle and found the beat up axe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Depressed, Selfish. Bonds: Attractive, Nature, Immigrant. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Robert Enfield, Male Human Rogue 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)11 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. Citrine (20 gp).


Social Check DCs


Fenriz Despair, Male Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears white leather gloves, a white jacket, and tight pants. His purple hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Further he is a bit of a stoner and is frequently out of it.

History: Fenriz was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 8 years.

Motivation: Wants to open a new tavern.

Flaws: Sensitive, Addict. Bonds: Job. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Fenriz Despair, Male Tiefling Rogue 16
Medium (5'11") Tiefling, Neutral Good (CR 16)
Armor Class 13
Hit Points 60 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +8, Nature +7
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +7

Possessions: 12000 gp. Golden yellow topaz (1400 gp). Onyx (40 gp). Black pearl (1400 gp). Red garnet (40 gp). Red-brown spinel (40 gp). Alexandrite (1400 gp). White pearl (40 gp). Smoky quartz (40 gp). Zircon (40 gp). Malachite (12 gp). Pink pearl (40 gp). Moss agate (12 gp). Azurite (12 gp). Red garnet (40 gp). Tourmaline (40 gp).


Social Check DCs


Purban Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing, and carries falchions. His head has been shaved. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Purban hails from a village terrorized by dire rats. In his 16th year, his parents were killed by a dire rats raid, leaving Purban alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge.

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Has a crush, Enemies. Occupation: Fortune-teller

Voice: Speaks with back of mouth

Attributes [hide]

Purban Jamjar, Male Halfling Barbarian 12
Small (3'3") Halfling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 69 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 8 (-1)12 (+1)
Skills History +6, Survival +3
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 200 pp. Tiger eye turquoise (15 gp). Blue diamond (8000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aerdeth Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his scimitar ready. His hair is black and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Scribe arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Joker, Extrovert. Bonds: Attractive, Rich. Occupation: Scribe

Voice: Booming voice

Attributes [hide]

Aerdeth Ethanasath, Male Half-Elf Druid 7
Medium (4'11") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 18 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)10 (+0) 15 (+2)14 (+2)
Skills Nature +3, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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