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NPC Generator

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Advanced [show]


Zaffrab Welber, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his red hair. His fierce hazel eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his music dream.

Motivation: He loathes his own lifestyle; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Optimist, Artistic. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Bather

Voice: Strong lisp

Attributes [hide]

Zaffrab Welber, Male Gnome Rogue 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 700 sp.


Social Check DCs


Frederick Westcott, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. He has wavy red hair. His gray eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Frederick was born with his father's beautiful face. A gifted student he started as a Map Maker, but he got bored and became a Animal Trainer. Days after completing his studies, news broke out that his hometown was attacked by illithids. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Expand his business; and someone believes him a fraud

Bonds: Attractive, Poor, Immigrant, Job, Enemies. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Frederick Westcott, Male Human Cleric 11
Medium (6'1") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Insight +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1600 gp. Freshwater pearl (12 gp). Bloodstone (30 gp). Black opal (1500 gp). Blue quartz (12 gp). Blue quartz (12 gp). Rhodochrosite (12 gp). Hematite (12 gp). Deep blue spinel (1100 gp). Alexandrite (1100 gp). Deep green spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Willoughby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his auburn hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trey was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.

Motivation: He's looking for his big break.

Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Trey Willoughby, Male Human Ranger 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 70 gp.


Social Check DCs


Nimble In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his green robe and has his hand crossbow always slung over his shoulder. His feathered hat is riddled with cuts and holes. His green eyes lackadaisically let the world flow into them.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He pushes his goals aggressively. He is also a coward if confronted.

History: Nimble was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He feels threatened by others; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job, Criminal record. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Nimble In Woods, Male Tabaxi Cleric 10
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Deception +7, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 1600 gp. Deep blue spinel (1500 gp). Canary diamond (4000 gp). Alexandrite (1500 gp). Citrine (20 gp). Black pearl (1500 gp). Coral (150 gp).


Social Check DCs


Morgran Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. With bright auburn hair and a scraggly beard. His eyes are likewise violet.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of drow once and for all.

History: Morgran was born with his father's beautiful face. Cursed with lycanthropy at a very young age, Morgran has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by drow. Morgran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Wants to open a new tavern; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Morgran Torevir, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)10 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs

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