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Advanced [show]


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His gray fur is drawn into a tight pony tail with a cross scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the west; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Cask In the Wind, Male Tabaxi Expert 8
Medium (5'10") Tabaxi, Neutral Good (CR 8)
Armor Class 14
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)10 (+0) 16 (+3)16 (+3)
Skills Investigation +3, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4

Possessions: Alexandrite (700 gp). Iolite (80 gp).


Social Check DCs


Crampernap Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. He has styled his chestnut hair well, parting it to the left. His brown eyes dart from person to person.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Rich, Nature. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Crampernap Sympony, Male Gnome Ranger 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)13 (+1) 17 (+3)13 (+1)
Skills History +3, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 19000 sp. Deep green spinel (130 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Thomas Myerscough, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is red and curly. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Disciplined. Flaws: Mundane, Insane. Bonds: Has a crush. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thomas Myerscough, Male Human Aristocrat 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Harvest In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He wears dark leathers with embroidery, and his gloved hand is found clutching a halberd. His fur is short and yellow. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east his family was never financially stable. Like his father and his brother before him, after school he went straight into learning to become a Weaver. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Job, Family. Occupation: Weaver

Voice: Spits words with contempt

Attributes [hide]

Harvest In the Storm, Male Tabaxi Fighter 7
Medium (5'10") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 11 (+0)17 (+3)
Skills Nature +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Lapis lazuli (16 gp). 1 Minor magic item.


Social Check DCs


Dain Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely pastel suit with brown socks and a vest with buckled shoes. His brown hair is kept up in a ponytail inside a broad hat. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Dain isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He believes the world needs to unite to get rid of orcs once and for all.

History: He got into the Interpreter business at a young age. He was an apprentice working in his mother's forge. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Expand his business.

Ideals: Athletic, Impeccable. Bonds: Enemies, Job, Criminal record. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Dain Ironfist, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)17 (+3) 10 (+0)8 (-1)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Ignan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 240 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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