Cressel Weary, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a tight fitting green shirt and pants. His hair, while still mostly brown, has prominent grey streaks. His eyes, though not visible through his cowl, are gold.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: When he was but 3 years old his parents immigrated from the west. Cressel was born on a far western plains where he grew up under the tutelage of his mother, an expert Bricklayer. He became a Bricklayer soon after.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Bonds: Adventurer, Immigrant, Job. Occupation: Bricklayer
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 56 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thrak Bradly, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man is renowned for his bright red suits and hats. His brown hair is cut short. He wears a mask on his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his absent mother; and to unite with his brother
Flaws: Shy, Antagonistic, Racist. Bonds: Mentor, Adventurer, Family. Occupation: Bricklayer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 45 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 100 gp. Solid gold idol (700 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.
Hamil Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Carter. He carries with him a set of halberds on his belt, each one with a topaz on the hilt. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are amber.
Personality: A skeptical and narcissistic man, Hamil's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hamil is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Impeccable, Justice. Bonds: Job, Military. Occupation: Carter
Voice: Stutters
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp.
Aelar Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A 5'1" western man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His tied-back hair is black. He has several tiny sapphire earrings on each ear.
Personality: Aelar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Aelar was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To be a Healer again; and wants to open a new tavern
Ideals: Extrovert, Impeccable. Bonds: Rich, Attractive, Job. Occupation: Crown-heir
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 500 sp.
Traki Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fancy brown suit. His brown hair is braided into rings. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Marshal and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Gifted, Philantrophist. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp. Red garnet (130 gp). Smoky quartz (20 gp). Red-brown spinel (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!