Cloud In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His fur is brown and curly. He has a dull look in his yellow eyes.
Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to loving parents in a slum to the east. He found a children's book about a Tabaxi Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 60 gp. Jet (150 gp). Red-brown spinel (150 gp). Eye agate (7 gp). 3 Antitoxin.
Olrok Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male dresses well, wearing green shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Olrok has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and to clean up the streets
Flaws: Addict, Shy, Antagonistic, Disease. Bonds: Attractive. Occupation: Cartwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 2000 sp. Malachite (10 gp). Aquamarine (1500 gp).
Simon Garrick, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, tan cloak. He has moderate length white hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. He is a ruthless business man, a trait he acquired from his mother.
History: Simon was raised in a hard working conservative environment. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Nature, Criminal record. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.
Barendd Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his lance. His silver hair is long and unkept. His green eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Priest, his mother struggled to pay the bills. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 4000 cp.
Henry Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Barkeep, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Layabout for hire.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Poor, Job, Family. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 58 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Dwarven, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5
Possessions: 60 pp.
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Their contribution stands as a beacon of hope for all adventurers!
