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Advanced [show]


Heward Harper, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has a white handlebar mustache and slicked back white hair. He has blue eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Human compassion; and expand his business

Ideals: Justice. Flaws: Shy, Racist. Bonds: Poor, Job. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Heward Harper, Male Human Adept 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Astar Allure, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears tan painted combat armor at almost all times. His whole body is exceptionally muscular. His red hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Joker. Bonds: Immigrant, Attractive, Adventurer. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Astar Allure, Male Tiefling Cleric 4
Medium (5'11") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)15 (+2) 16 (+3)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Odo Myerscough, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has wavy red hair. His eyes are likewise blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Odo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west to a Assassin, Odo learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle

Ideals: Optimist. Flaws: Depressed, Mundane. Bonds: Military, Job. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Odo Myerscough, Male Human Barbarian 6
Medium (6'4") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 50 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills History +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 700 gp. Iolite (30 gp).


Social Check DCs


Gerbo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of orcs once and for all.

History: Born to a pair of adventurers, Gerbo grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Gerbo Pingun, Male Gnome Warrior 2
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 220 gp. 1 Masterwork Common Melee.


Social Check DCs


Burgell Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a robe, a symbol of the four houses of cards around his neck, and a nunchaku on his belt. His white hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.

History: The child of western immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Burgell Fapplestamp, Male Gnome Paladin 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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