Balimaar Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tan leather gloves, a tan jacket, and tight pants. He has no hair. His hazel unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Map Maker business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Map Maker like his mother before him.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.
Ideals: Athletic, Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 18000 sp. 1 Minor magic item.
Nim Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This western man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the west, but his parents moved at a very young age to the east. Nim was born on a far western island where he grew up under the tutelage of his father, an expert Detective. He left for the west, certain he would find work there.
Motivation: To end his boredom; and to find somewhere to settle down
Flaws: Ugly, Mundane. Bonds: Poor, Immigrant. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 23000 sp.
Curran Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. He wears a colorful flower in his brown hair. His violet eyes have a joyful gleam in them most of the time.
Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born several months after his mother was called into army service. Curran was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Curran decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: To prove his worth to the world.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Military, Criminal record. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +6
Possessions: Deep green spinel (80 gp). Chrysoberyl (80 gp).
Soveliss Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems, and he perpetually has his trident ready. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soveliss wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... As long as the job gets done he does not care how it got done.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Disciplined, Professionalism. Flaws: Insane. Bonds: Rich, Military. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 5000 cp. Blue quartz (5 gp). White pearl (60 gp). Zircon (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Fonkin Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear white pants and tee shirts. His black hair is slicked back into a classic pompadour. This hazel eyed southerner is not easily forgotten.
Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.
History: Born in the south to a Jeweler, Fonkin learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Jeweler.
Motivation: Sabotage a competitor.
Flaws: Addict. Bonds: Job, Poor. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 62 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 10000 sp.
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