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Advanced [show]


Shivering Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a cross on it. His cinnamon fur is lengthy and is close to two feet long. His eyes are a pleasant green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Opinionated, Optimist. Flaws: Disease. Bonds: Rich. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Shivering Of Clay, Male Tabaxi Wizard 1
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)13 (+1) 17 (+3)16 (+3)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Star rose quartz (50 gp).


Social Check DCs


Wymar Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears violet trousers with blue and white striped suspenders. He wears various colorful collared shirts. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. He sports a flattop hair cut. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Kimberley, Male Human Ranger 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 10 (+0)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 sp. Large well-done wool tapestry (100 gp). 1 Darkwood Shield.


Social Check DCs


Azzakh Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He has done his best to style his brass crest to look like a famous performer. He has gleaming, smiling gold eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Azzakh was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Carter. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the north

Ideals: Passionate, Entrepeneur, Optimist. Flaws: Mundane. Bonds: Immigrant. Occupation: Carter

Voice: Stutters

Attributes [hide]

Azzakh Mohradyllion, Male Dragonborn Rogue 1
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 9 (-1)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common, Celestial, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 gp.


Social Check DCs


Dondon Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a faded coat and loose pants complete with feathered hat. He has shaved his head bald. His skin is flawless and his violet eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To clean up the streets.

Ideals: Passionate, Persistence, Gifted. Bonds: Attractive. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Dondon Goodearth, Male Halfling Druid 3
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 17 (+3)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Halfling, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp. 1 Alchemist’s fire. 4 Smokesticks. 3 Antitoxin.


Social Check DCs


Bhevek Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and carries hammers. He is bald on top and has large golden tufts of hair around his ears. His blue eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bhevek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Bhevek Tallfellow, Male Halfling Warrior 7
Small (2'11") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 40 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)11 (+0) 10 (+0)16 (+3)
Skills Persuasion +6, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp.


Social Check DCs

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