Valorean Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and sports red clothing, slightly heavier than average wear. His crest is rusty and curly. His eyes are likewise gold.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.
History: Valorean hails from a village terrorized by drow. Like his mother and his brother before him, after school he went straight into learning to become a Slave Trader. He has set out to sabotage the competition.
Motivation: Revenge.
Ideals: Athletic. Flaws: Disease, Shy. Bonds: Enemies, Job. Occupation: Slave Trader
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +6
Possessions: 200 gp. Lapis lazuli (12 gp). Black pearl (400 gp). Chalcedony (30 gp). Black pearl (400 gp).
John Payton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is still thick. He is baby faced.
Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: John was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.
Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality
Ideals: Impeccable, Extrovert. Bonds: Attractive, Poor, Adventurer. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 6000 cp. 1 Silk rope.
Duergath Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. He has a long black beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Duergath hails from a village terrorized by goblins. He married young, but lost his spouse to goblins. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Expand his business; and revenge
Ideals: Joker. Flaws: Insomniac, Depressed. Bonds: Attractive, Enemies, Job. Occupation: Bather
Voice: Speaks with a cold
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 250 gp.
Dynamic Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a tight fitting red shirt and pants. He has a penchant for wearing a ring with an oversized jet on his right hand. He sports a flattop fur cut. His half smiles and green eyes are beguiling and draw you in.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is lazy and tries to find solutions quickly.
History: The child of eastern immigrants he idolized his father. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He left for the east, certain he would find work there.
Motivation: A strong sense of loyalty to Tabaxi people; and money/treasure
Flaws: Racist, Lazy. Bonds: Rich, Attractive, Immigrant. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 6)
Armor Class 15
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item.
Chay Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man dresses well, typically a more casual-formal manner. He has dyed his greying black hair a little too much giving a sharp black color. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. During his travels, Chay and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Chay discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Chay fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: His spouse's relatives view him with great suspicion; and to find somewhere to settle down
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Architect
Voice: Stutters
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 31 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Auran, Terran
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 6000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
