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Advanced [show]


Fonkin Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered ceremonial dagger and tarnished crossbow as well. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His skin is flawless and his green eyes scan people very quickly.

Personality: Fonkin wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is obsessed with finding treasure.

History: He got into the Healer business at a young age. He helped his father out around the business and became quite the natural. He has worked as a Healer like his father before him.

Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Fighting, Disciplined. Bonds: Attractive, Adventurer, Job. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Fonkin Albaratie, Male Gnome Expert 14
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 76 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills History +7, Nature +7
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2

Possessions: 4000 gp. 1 Medium magic item.


Social Check DCs


Immeral Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He is bristling with hidden weapons, mostly ceremonial daggers and longbows. With a patchy red beard and wild red hair. His eyes are brown and beady.

Personality: Eccentric and domineering, Immeral will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. Immeral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Immeral decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption.

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Immeral Suithrasas, Male Elf Expert 9
Medium (5'5") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Arcana +3, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1300 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Solid gold idol (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He wears green trousers with blue and brown striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. His red hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady gray eyes.

Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is frequently practicing swordplay.

History: Gifted from a young age, Halimath studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Military, Job. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Halimath Amastacia, Male Elf Paladin 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1100 sp.


Social Check DCs


Clerebold Stanford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a simple blue robe with green stripes complete with hood. His right hand appears badly burned and disfigured. His blonde hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are white and perfect.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Impeccable. Bonds: Attractive, Military, Rich. Occupation: Slave Trader

Voice: Breathy voice

Attributes [hide]

Clerebold Stanford, Male Human Warrior 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 500 sp. Obsidian (11 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Crampernap Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Crampernap studied abroad. A few years later when the east was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Adventurer, Immigrant. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Crampernap Sympony, Male Gnome Fighter 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 31000 sp. Amethyst (60 gp). Aquamarine (1000 gp). White opal (1000 gp). Malachite (12 gp).


Social Check DCs

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