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NPC Generator

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Rimmon Honor, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his right hand. His black hair is lengthy. His eyes are a pleasant gold.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rimmon took refuge in the large cave and found the beat up crossbow and armor he uses now. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Rimmon never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and a rival would like him out of the picture

Ideals: Joker, Gifted. Bonds: Attractive, In love, Nature. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Rimmon Honor, Male Tiefling Druid 8
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)17 (+3) 15 (+2)11 (+0)
Skills Medicine +5, Performance +3
Senses Passive Perception 12
Languages Common, Auran, Aquan, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 700 gp. Rock crystal (40 gp). Smoky quartz (40 gp). Azurite (16 gp). Coral (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arumawann Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is long and silver with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves dancing and to teach people dancing more than just about anything. Arumawann enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Arumawann was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arumawann fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Artistic, Fighting. Flaws: Insane, Hedonist. Bonds: Poor. Occupation: Tailor

Voice: Deep voice with rolling R's

Attributes [hide]

Arumawann Fiddlefen, Male Gnome Rogue 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 19 (+4)12 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 34000 sp. Hematite (7 gp). Red-brown spinel (100 gp). Eye agate (7 gp).


Social Check DCs


Kelter Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a white vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a Map Maker soon after.

Motivation: To be a Herbalist again.

Flaws: Ugly, Selfish, Antagonistic, Depressed. Bonds: Job. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Kelter Brightmoon, Male Halfling Bard 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 48 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills History +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp.


Social Check DCs


Odo Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fancy green suit. He sports a long golden beard, and similarly colored long hair. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Blacksmith business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Expand his business.

Ideals: Athletic. Flaws: Addict, Impulsive. Bonds: Attractive, Job, Guardian. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Odo Fawcett, Male Human Sorcerer 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 20 pp. Moonstone (50 gp). 4 Alchemist’s fire.


Social Check DCs


Zepar Fright, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his mace. He has done his best to style his blue hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Zepar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Zepar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Zepar and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and wants a kiss

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Poor. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Zepar Fright, Male Tiefling Commoner 3
Medium (5'11") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)18 (+4) 14 (+2)14 (+2)
Skills Religion +6, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Halfling, Terran, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Bullseye lantern. 1 Masterwork Musical instrument.


Social Check DCs

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