Theodoric Dudley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He is bald on top and has large red tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Ugly, Secretive. Bonds: Enemies, Nature. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 20 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan, Gnoll, Terran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1700 gp. An abacus with copper, silver and gold markers (140 gp). Gold and topaz bottle stopper cork (1600 gp). Gold music box (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.
Nutae Horineth, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. His eyes are gray and beady.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he wants revenge against dire rats
Ideals: Fighting. Flaws: Ugly, Insomniac, Disease. Bonds: Enemies, Adventurer. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Oskar Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears professional attire. He has a auburn handlebar mustache and slicked back auburn hair. He wears large thick round spectacles.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: Oskar was raised in a hard working conservative environment. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. He has worked as a Crown-heir like his father before him.
Motivation: He is unsatisfied with his job; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Persistence, Gifted. Bonds: Attractive, Job. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 93 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 20 (+5) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1000 gp. Iolite (70 gp). Malachite (16 gp). Rose (70 gp).
Reynard Yardley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing the road beaten gear of a warrior. His hair is long and auburn with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His hazel eyes lackadaisically let the world flow into them.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Mortician, but he was a colossal failure. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: He is content; and many illithids want him driven away
Ideals: Fighting, Gifted. Flaws: Mundane, Disease. Bonds: Job, Enemies. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Chrysoberyl (150 gp). 2 Holy water.
Hogar Elton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of his god on his torso. He has a moderate pudge and is not very fit. His chestnut hair has been sun bleached extensively. His eyes, though not visible through his cowl, are green.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hogar took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his son.
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Military, Nature. Occupation: Beggar
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 28 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 400 gp. Golden pearl (90 gp). Eye agate (9 gp). Black pearl (1300 gp). Coral (90 gp). 1 Minor magic item. 1 Minor magic item.
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