Theodoric Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man dresses like a well dressed Masseuse does. His golden hair is greasy and uncared for. His eyes are gray and beady.
Personality: He is almost excessively polite to everyone, even when angry. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Theodoric was born in the north. At a young age he loved to build and create. He worked as a nervous Masseuse and found it very stressful. He became a Masseuse soon after.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Masseuse
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Rock crystal (50 gp). White pearl (110 gp). Rock crystal (50 gp). 1 Minor magic item.
Dagger Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a green vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is greying and his face has many wrinkles. His yellow unseeing eyes seem to look past you.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a poor family in the city he treasured whatever gifts he got. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.
Motivation: To share knowledge with the world.
Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Minor magic item.
Howard Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are slightly larger than normal.
Personality: A skeptical and narcissistic man, Howard's first love is himself. His second love is also himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Military, Criminal record. Occupation: Miner
Voice: Mousy voice
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 8000 cp. Citrine (40 gp). Hematite (7 gp).
Lance Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. He has gleaming, smiling green eyes.
Personality: Eccentric and domineering, Lance will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 18th year, his parents were killed by a brigands raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others; and he has money and likes to spend it
Ideals: Extrovert. Flaws: Fearful, Disease. Bonds: Rich, Enemies. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Five Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple tan robe with white stripes complete with hood. His black fur is unkempt and raggedy. He has yellow eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.
Motivation: Seeks redemption.
Flaws: Ugly, Terse. Bonds: Poor, Immigrant, Mentor. Occupation: Seamstress
Voice: Indian accent
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: Just what you see.
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