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NPC Generator

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Advanced [show]


Ghaliver Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He sports a long black beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Ghaliver has worked very hard to control his curse. He has never given up on his dancing dream.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Artistic. Flaws: Shy, Disease, Insomniac. Bonds: Job. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Ghaliver Cherrycheeks, Male Halfling Paladin 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 500 gp. Star rose quartz (60 gp). Alexandrite (500 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dharg Lindsay, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears a fancy yellow suit. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Dharg hails from a village terrorized by gnolls. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Dharg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and half-orc compassion

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Poor, Military, Enemies. Occupation: Detective

Voice: Low and grunting

Attributes [hide]

Dharg Lindsay, Male Half-Orc Commoner 5
Medium (5'5") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Intimidation +2, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Druidic, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Horror, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a tan and black handkerchief worn on his right side. He keeps his long silver hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ahrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and to end his boredom

Flaws: Ugly, Greedy, Mundane. Bonds: Poor, Religious, Nature. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Ahrim Horror, Male Tiefling Commoner 4
Medium (6'5") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 15 (+2)20 (+5)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Zepar Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears light armors faded through time and improper care. His hair is cut close to his head. His eyes, though not visible through his cowl, are white.

Personality: Prone to second guessing himself, he comes off as nervous. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the east, but his parents moved at a very young age to the west. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Soapmaker

Voice: Hard of hearing, loud

Attributes [hide]

Zepar Loathe, Male Tiefling Sorcerer 4
Medium (6'6") Tiefling, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 16 (+3)14 (+2)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 11000 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). 1 Minor magic item.


Social Check DCs


Taklinn Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears blue leather gloves, a blue jacket, and tight pants, he is not a threatening figure. His small hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of northern immigrants he idolized his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Immigrant, Family. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Taklinn Bigtoe, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 230 gp.


Social Check DCs

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