Naal Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'7". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a shortbow. His golden hair is still thick. His eyes are likewise amber.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Naal grew up listening to his father's many stories. Naal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's looking for his big break; and money/treasure
Ideals: Fighting. Flaws: Sensitive, Shy, Disease. Bonds: Adventurer, Rich. Occupation: Bellfounder
Voice: German accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Aquamarine (1600 gp). 1 Minor magic item.
Traubon Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a yellow suit, green shirt, and white tie. He is bristling with hidden weapons, mostly scimitars and bows. His hair is auburn, silky, and of moderate length. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He exudes charisma. He is a tour de force of persuasion. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: When he was but 8 years old his parents immigrated from the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. By chance he met his brother recently and the two have been together since.
Motivation: Seeks redemption.
Bonds: Criminal record, Attractive, Immigrant, Family. Occupation: Servant
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Abyssal, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 30000 cp. Alexandrite (300 gp). Red-brown spinel (140 gp). Red spinel (140 gp). Aquamarine (300 gp).
Garl Stapleton, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His golden hair is cut jaggedly and amateurishly. His eyes are amber and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Garl would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to loving parents in a slum to the east. His mother was a soldier and died while he was still young. Garl was left his mother's suit of armor and trained in its use and care. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and expand his business
Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Auran, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp. Pink pearl (120 gp). 1 Minor magic item.
Fargrim Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a black poncho over his likewise colored trousers and shirt. He keeps his white hair in a flapper bob. His eyes are a pleasant violet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Fargrim hails from a village terrorized by goblins. He married young, but lost his spouse to goblins. He struck the Junk Dealer job and began his own company from there.
Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Secretive, Depressed. Bonds: Poor, Has a crush, Enemies. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 140 gp.
Gilbert Blackwood, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he usually wears his green robe and has his spear always slung over his shoulder. He wears his red hair down. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.
History: The child of a Apothecary, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's attracted to the PC; and wants to open a new tavern
Ideals: Joker, Justice. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 31 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!