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Anverth Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky green painted plate armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Bather business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Bather

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anverth Garrick, Male Gnome Cleric 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 19 (+4)11 (+0)
Skills Perception +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145320000000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Roondar Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his black hair. His eyes are violet.

Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: A powerful slaver made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by illithids. Roondar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Retire the richest man in the west; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Attractive, Enemies, Mentor. Occupation: Actor

Voice: Speaks in third person

Attributes [hide]

Roondar Gobblefirn, Male Gnome Fighter 14
Small (3'7") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 128 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)11 (+0) 10 (+0)9 (-1)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 3000 gp. Coral (140 gp). Blue quartz (13 gp). Fire opal (600 gp). Lapis lazuli (13 gp). Tiger eye turquoise (13 gp). Golden pearl (140 gp).


Social Check DCs


Modean Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'8", this man is typically in his Miller uniform. His white hair is still thick. He is baby faced.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Doctor, who enjoyed hunting, Modean was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Miller.

Motivation: Expand his business; and he feels threatened by others

Flaws: Fearful. Bonds: Job, Attractive, Nature, Immigrant. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Modean Doubt, Male Tiefling Aristocrat 15
Medium (5'8") Tiefling, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 103 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)16 (+3) 13 (+1)20 (+5)
Skills Arcana +8, Survival +6
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Druidic
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3

Possessions: 300 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Embroidered and bejeweled glove (2000 gp). Embroidered and bejeweled glove (2000 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (1600 gp). Brass mug with jade inlays (200 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). A roughly beaten golden orb (80 gp). Jeweled anklet (2000 gp). Black velvet mask with numerous citrines (80 gp). Silver comb with moonstones (900 gp). 1 Medium magic item.


Social Check DCs


Curran Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.

History: He was born to loving parents in a slum to the west. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Curran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he's attracted to the pc

Ideals: Fighting, Athletic, Gifted. Flaws: Lazy. Bonds: Poor. Occupation: Miner

Voice: Squeaky

Attributes [hide]

Curran Sunmeadow, Male Halfling Adept 7
Small (2'11") Halfling, Neutral Good (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)8 (-1) 14 (+2)12 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 90 pp.


Social Check DCs


Balam Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of rapiers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has red hair. His eyes, though not visible through his cowl, are red.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. His first spouse was a Seamstress, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a glassblower and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Poor, Nature, Family. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balam Wisdom, Male Tiefling Wizard 5
Medium (5'11") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 600 gp.


Social Check DCs

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