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Advanced [show]


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Roofer. His lavender fur is heavily combed to the left. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of eastern immigrants he idolized his father. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He inherited the family business which he has now maintained for 3 years.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable, Gifted. Bonds: Job, Immigrant. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Pelt On the Water, Male Tabaxi Bard 3
Medium (6'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 sp. Sardonyx (70 gp). Red spinel (80 gp).


Social Check DCs


Richard Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears black cloth garments or leather armor. His golden hair is styled in orderly dreadlocks. His blue eyes dart from person to person to random spaces in the air.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He is able to make almost anything out of random pieces of junk.

History: Richard was born the youngest of three triplets. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's in love; and he wants to get laid

Ideals: Gifted. Flaws: Racist. Bonds: Family, Adventurer, Has a crush. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Richard Dulmage, Male Half-Elf Wizard 5
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)18 (+4) 12 (+1)13 (+1)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Giant, Undercommon, Orc, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 600 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Fulbar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are hazel and beady.

Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in a small plains village. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fulbar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Nature, Criminal record. Occupation: Bricklayer

Voice: Soothing and warm

Attributes [hide]

Fulbar Wildheart, Male Halfling Cleric 2
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)10 (+0) 9 (-1)15 (+2)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Aquamarine (500 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Traubon Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. With bright silver hair and a scraggly beard. His ears are large.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Mentor, Nature. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Traubon Thrahak, Male Dwarf Ranger 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 140 gp.


Social Check DCs


Roger Alton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear black pants and tee shirts. His brown hair is cut short with large spiked bangs in the front. His eyes are brown and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to end his boredom

Flaws: Mundane, Selfish, Greedy. Bonds: Rich, Job. Occupation: Shepherd

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Alton, Male Human Aristocrat 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. Tourmaline (120 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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