Raer Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a violet collared shirt and pastel pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. He has a long golden beard with little hanging trinkets. His thin eyebrows rest above his beady gray eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the north, but his parents moved at a very young age to the east. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Ugly. Bonds: Slave, Religious, Immigrant. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 300 gp. Bloodstone (30 gp). Rock crystal (30 gp). Deep green spinel (60 gp).
Spring Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized topaz on his left hand. His fur is cinnamon and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Spring isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Impeccable. Bonds: Rich, Attractive, Religious, Nature. Occupation: Bricklayer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 12)
Armor Class 13
Hit Points 70 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
Possessions: 200 pp. Solid gold idol (700 gp). Embroidered and bejeweled glove (1000 gp). Silver comb with moonstones (1000 gp). Carved bone or ivory statuette (20 gp). Large well-done wool tapestry (400 gp).
Zunn Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His white hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Zunn grew up listening to his father's many stories. His druidic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Philantrophist, Gifted. Flaws: Insane. Bonds: Adventurer. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
Possessions: 800 gp.
Valafar Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a small hat to cover his moderate length chestnut hair. He wears a mask on his face.
Personality: Eccentric and domineering, Valafar will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Valafar is combative with any and all who dare try his patience in the slightest.
History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Extrovert, Justice, Impeccable. Flaws: Disease. Occupation: Stableman
Voice: Dutch accent
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 10 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 3000 sp. Coral (60 gp). Alexandrite (400 gp). Sardonyx (60 gp). Carnelian (60 gp). Golden yellow topaz (400 gp). White pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Solomon Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and is renowned for his bright yellow suits and hats. With a patchy golden beard and wild golden hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born at the edge of vast island. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has set out to sabotage the competition.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Shoemaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 400 gp.
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