Baern Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear flannel. His golden hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a white middle class family as the only child. In his 10th year, his parents were killed by a brigands raid, leaving Baern alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Nothing but the best is good enough for him; and many brigands want him driven away
Ideals: Gifted, Impeccable. Flaws: Greedy, Mundane. Bonds: Enemies. Occupation: Laborer
Voice: Nasally tone
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Darkwood Shield.
Aldous Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of kukris, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has styled his brown hair well, parting it to the left. His eyes are a pleasant brown.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also is a firm believer in the manly ideal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting. Flaws: Depressed, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Dilettante
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Draconic, Terran, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1 Half-Plate.
Oloric Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears just a green suit. He has a hunchback. His golden hair is cut short with large spiked bangs in the front. His brown eyes peer out from beneath his small green hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in a small desert village. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature, Family. Occupation: Weaver
Voice: Shortens vowels
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Alchemist’s fire.
Hobart Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is thinning but still full. His amber eyes lackadaisically let the world flow into them.
Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Blacksmith.
Motivation: To be a Brewer again; and to prove his worth to the world
Flaws: Ugly, Impulsive, Mundane. Bonds: Poor, Job. Occupation: Blacksmith
Voice: Creaky witch voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 15)
Armor Class 13
Hit Points 103 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 6000 gp. Moss agate (8 gp). Golden yellow topaz (1300 gp). Red-brown spinel (100 gp). Lapis lazuli (8 gp). Chrysoberyl (100 gp). 1 Medium magic item.
Hadarai Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He wears a top hat to hide his balding. His hazel eyes lackadaisically let the world flow into them.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Born to a poor family in the city he treasured whatever gifts he got. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A deep hatred of orcs.
Ideals: Disciplined. Bonds: Enemies, Poor, Immigrant. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 37 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 17 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Draconic, Infernal, Giant
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1200 gp. Large well-done wool tapestry (300 gp). A necklace of small pink pearls (3000 gp).
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