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Advanced [show]


Shivering Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He is bristling with hidden weapons, mostly scimitars and axes. His fur is greying and his face has many wrinkles. His eyes are likewise copper. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved out east to avoid the crime he committed. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Ugly, Disease. Bonds: Criminal record, Rich, Adventurer. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Shivering Of Ale, Male Tabaxi Bard 10
Medium (6'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 89 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 18 (+4)12 (+1) 15 (+2)14 (+2)
Skills Arcana +5, Medicine +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 10000 sp. Red spinel (70 gp).


Social Check DCs


Lone Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. He has no fur. His hazel eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying sister.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Lone Candle, Male Tabaxi Monk 1
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Goroth Deighton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise gray. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Scribe born in the past three hundred years. He receives visions of the future at random moments

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Scribe job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Gifted. Bonds: Attractive, Job, Religious. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

Goroth Deighton, Male Half-Orc Aristocrat 10
Medium (5'10") Half-Orc, Lawful Good (CR 10)
Armor Class 12
Hit Points 79 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)12 (+1) 16 (+3)8 (-1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6

Possessions: 2100 gp.


Social Check DCs


Halimath Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. With a patchy black beard and wild black hair. His green eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Opinionated, Logical, Fighting. Bonds: Attractive, Criminal record. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Halimath Ariessus, Male Half-Elf Rogue 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)17 (+3) 13 (+1)16 (+3)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Gnome, Ignan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp. Blue quartz (16 gp). Malachite (16 gp). Eye agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has silver hair. This violet eyed easterner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Job, Military. Occupation: Cook

Voice: Uses lots of figures of speech

Attributes [hide]

Orryn Murnig, Male Gnome Expert 3
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)9 (-1) 16 (+3)15 (+2)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 2100 sp. Citrine (20 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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