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Advanced [show]


Gimble Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His golden hair is cut short. He has several tiny amber earrings on each ear.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Fearful, Disease. Bonds: Rich, Enemies, Job. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Gimble Munggen, Male Gnome Aristocrat 3
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Theodoric Hastings, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a grey tunic with white highlights, and long violet pants that bunch up around his shoes. He wears his silver hair up in a very large beehive style do. This blue eyed easterner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Theodoric Hastings, Male Human Paladin 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Dain Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his monstrous two handed axe ready. His silver hair is drawn into a tight pony tail with a dagger scrunchie. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He has money and likes to spend it; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Rich, Criminal record. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Dain Aranore, Male Dwarf Bard 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)14 (+2) 10 (+0)11 (+0)
Skills Athletics +5, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Erevan Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright black suits and hats. His hair is short and brown. His gray eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of western immigrants he idolized his mother. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Fearful. Bonds: Enemies, Immigrant, Job. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Erevan Koehlanna, Male Elf Fighter 9
Medium (4'10") Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 56 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 12 (+1)10 (+0)
Skills Investigation +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 220 pp. Rhodochrosite (5 gp). Hematite (5 gp). Hematite (5 gp). Lapis lazuli (5 gp). Lapis lazuli (5 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flask Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'7". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a ceremonial dagger. His beige fur is smooth and relatively long. His fierce green eyes like to dwell on things.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, PTSD. Bonds: Attractive, Immigrant. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Flask Of Storm, Male Tabaxi Sorcerer 3
Medium (5'7") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)13 (+1) 13 (+1)18 (+4)
Skills Deception +6, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 8000 cp.


Social Check DCs

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