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NPC Generator

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Advanced [show]


Rael Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy grey suit. His tied-back hair is blonde. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Rael reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: His relatives are trying to arrange a marriage; and he wants nothing more than to rejoin the army

Ideals: Gifted, Optimist. Flaws: Cynical. Bonds: Attractive, Military, Family. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Rael Teinithra, Male Elf Rogue 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Giant, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 4000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).


Social Check DCs


Merihim Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, he is not a threatening figure. His chestnut hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Merihim is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his father was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Depressed. Bonds: Poor, Family, Military. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Merihim Kindness, Male Tiefling Bard 4
Medium (5'11") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Athletics +3, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Gerbo Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the west. He has all his life been fascinated with writing.

History: He served in the navy to pay for his family's outstanding loans. When Gerbo reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his writing dream.

Motivation: Wants to work out more often.

Ideals: Pacifist, Artistic. Bonds: Military. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Gerbo Quillsharpener, Male Gnome Warrior 11
Small (3'5") Gnome, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 116 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)10 (+0) 18 (+4)18 (+4)
Skills Insight +8, Persuasion +8
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 140 pp. Black velvet mask with numerous citrines (100 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp).


Social Check DCs


Diggory Starks, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown armored body suit, with a simple white line shooting up and back down. His long black hair is drawn into a two foot long braid. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: When he was but 4 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well.

Ideals: Athletic. Bonds: Family, Adventurer, Immigrant. Occupation: Servant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diggory Starks, Male Half-Elf Warlock 1
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)17 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnoll, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 5000 cp.


Social Check DCs


Fenriz Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His dark red hair is greasy and uncared for. His thin eyebrows rest above his beady gold eyes.

Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Gifted. Flaws: Ugly, Shy, PTSD. Bonds: Slave. Occupation: Architect

Voice: Booming voice

Attributes [hide]

Fenriz Ennui, Male Tiefling Warrior 4
Medium (6'8") Tiefling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp. Hematite (12 gp). 1 Minor magic item.


Social Check DCs

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