Mûglûk Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He carries with him a set of tridents on his belt, each one with a amethyst on the hilt. His black hair is heavily combed to the left. His hazel eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. He is harsh and unforgiving.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mûglûk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Fighting. Flaws: Impulsive, Antagonistic, Mundane. Bonds: Attractive. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 9)
Armor Class 10
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Orc, Goblin, Gnome
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Just what you see.
Kipper Turen, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a simple blue robe with tan stripes complete with hood. His long silver hair is drawn into a two foot long braid. His brown eyes peer out from beneath his top blue hat.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sold as a small child to a wizard, Kipper was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.
Motivation: Regain custody of his daughter; and to unite with his sister
Ideals: Disciplined, Optimist. Bonds: Mentor, Family. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 139 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +6
Possessions: 1000 gp. Old masterpiece painting (800 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Golden circlet with four aquamarines (2000 gp). Gold dragon comb with red garnet eye (1400 gp). Gold dragon comb with red garnet eye (1400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (800 gp). Jeweled gold crown (4000 gp). 1 Medium magic item.
Wrenn Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears a grey coat over a tan low-cut shirt, and a deerstalker hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. He has shaved his head bald. His gray eyes peer out from beneath his deerstalker grey hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Marshal business at a young age. In his 15th year, his parents were killed by a drow raid, leaving Wrenn alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Marshal for hire.
Motivation: Many drow want him driven away; and he feels threatened by others
Ideals: Joker. Flaws: Shy, Fearful. Bonds: Job, Enemies. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Eye agate (11 gp).
Therai Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a green costume with the symbols of death on his torso. He is muscular with a powerful set of arms. His silver hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.
History: Therai was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 70 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Star rose quartz (70 gp). Black pearl (400 gp). Black pearl (400 gp). Obsidian (13 gp). Malachite (13 gp). Sardonyx (70 gp). Peridot (70 gp). Lapis lazuli (13 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item.
Bathin Victory, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his black hair to look like a famous performer. His black eyes peer out from beneath his deerstalker yellow hat.
Personality: He loves telling others what to do and how they should feel about things. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: When he was but 7 years old his parents immigrated from the east. He was an apprentice working in his father's forge. Days after completing his studies, news broke out that his hometown was attacked by giants. Bathin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Sabotage a competitor; and revenge
Ideals: Opinionated. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Performer
Voice: Boston accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 40000 cp. Aquamarine (400 gp).
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