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Advanced [show]


Halimath Netyoive, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his morningstar. He wears his red hair up in a very large beehive style do. His eyes are a pleasant hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Halimath would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Halimath lived on a farm with his mother, near the main road leading to a nearby town. While studying, he fell in love. They married and had a daughter. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother.

Flaws: Cynical. Bonds: Military, Family, In love. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Halimath Netyoive, Male Elf Warlock 10
Medium (4'8") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)17 (+3) 13 (+1)16 (+3)
Skills Persuasion +7, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Infernal, Giant, Druidic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1542222200

Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kairon Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'0". He typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail, and his gloved hand is found clutching a greataxe. His brown hair is long and unkept. His eyes, though not visible through his cowl, are red.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Kairon was born in the east. At a young age he loved to build and create. A few years later when the south was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

Kairon Aid, Male Tiefling Adept 5
Medium (5'0") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 18 (+4)17 (+3)
Skills Nature +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 1000 sp. Hematite (7 gp). Deep blue spinel (1200 gp). Rhodochrosite (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mordai Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a hunchback. His white hair is smooth and relatively long. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Detective. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a island tribe. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Adventurer again; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Religious, Nature. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Mordai Ignominy, Male Tiefling Fighter 15
Medium (5'0") Tiefling, Lawful Evil (CR 15)
Armor Class 13
Hit Points 99 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 14 (+2)19 (+4)
Skills Performance +9, Persuasion +9
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3

Possessions: 8000 gp. Cloth of gold vestments (130 gp). Solid gold idol (700 gp). Black velvet mask with numerous citrines (130 gp). Brass mug with jade inlays (400 gp). A small bag of saffron. (90 gp). Cloth of gold vestments (130 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). A roughly beaten golden orb (130 gp). Golden circlet with four aquamarines (4000 gp). An abacus with copper, silver and gold markers (130 gp). An abacus with copper, silver and gold markers (130 gp). A delicate silver chain set with a tourmaline (90 gp). Fire opal pendant on a fine gold chain (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and ruby ring (5000 gp). 1 Medium magic item.


Social Check DCs


Eberk Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His eyes are hazel and beady.

Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.

History: Eberk was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business.

Flaws: Ugly, Antagonistic, Addict. Bonds: Job, Adventurer. Occupation: Shoemaker

Voice: French accent

Attributes [hide]

Eberk Caebrek, Male Dwarf Warlock 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)11 (+0) 13 (+1)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 5000 cp.


Social Check DCs


Chay Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a great chef.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Military, Debt. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Chay Shadowquick, Male Halfling Ranger 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common, Halfling, Auran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp.


Social Check DCs

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