Barendd Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his golden hair. His eyes are violet and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). In the meantime he has taken over work as a Brewer and occasionally as a mercenary.
Motivation: Money/treasure.
Flaws: Disease. Bonds: Rich, Attractive, Nature, Adventurer, Job. Occupation: Brewer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 170 gp.
Oloric Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He carries a battered crossbow and tarnished hand crossbow as well. His hair is long and blonde with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. This brown eyed westerner is not easily forgotten.
Personality: He is irascible and easily irritated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school to support his sick father, and resented it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Animal Trainer
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 100 gp.
Chem Panic, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a blue feathered hat and blue clothes. Beneath his clothing is a huge mess of scar tissue. His purple hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has achieved small success as a Architect.
Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal
Bonds: Slave, Has a crush, Criminal record, Rich, Job, Military. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roger Webley, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized jet on his left hand. He keeps his blonde hair in a flapper bob. His violet eyes dart from person to person to random spaces in the air.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a criminal king-pin and mafia family Like his father and his brother before him, after school he went straight into learning to become a Butcher. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Flaws: Emotional, Impulsive. Bonds: Rich, Criminal record, Job, Guardian. Occupation: Butcher
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. 1 Half-Plate.
Don Barlow, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears bulky green painted plate armor. He wears his silver hair up. His violet unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has all his life been fascinated with painting.
History: Don was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Nothing but the best is good enough for him; and wants to raise his children well
Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. Sard (50 gp). 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
