Thervan Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair is brown and curly. His green eyes are slightly larger than normal.
Personality: He is extraordinarily eccentric. He enjoys reading and quiet.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to share knowledge with the world
Ideals: Logical. Flaws: Insane. Bonds: Rich, Job, Enemies. Occupation: Animal Trainer
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balam Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. He wears his red hair down. He wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food he seems plenty friendly. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Born to a Body Guard, his father struggled to pay the bills. A gifted student he started as a Body Guard, but he got bored and became a Mayor. He inherited the family business which he has now maintained for 4 years.
Motivation: To clean up the streets; and an old rival family wants him found
Ideals: Philantrophist, Artistic. Bonds: Family, Poor, Job, Guardian. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Ignan, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 380 gp. 1 Half-Plate.
Patrick Brandon, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a red costume with the symbols of the sun god on his torso. He has a hunchback. His red hair is lengthy and is close to two feet long. He has blue eyes and a red hat with a blue feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Patrick was left his father's suit of armor and trained in its use and care. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers.
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Military, Family. Occupation: Miner
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp.
Kilvar Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a long, black, dusty cloak. He wears a colorful flower in his golden hair. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Kilvar lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Healer
Voice: Stutters
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 41 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 130 pp. 1 Minor magic item.
Naal Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has a hunchback. His chestnut hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Naal studied abroad. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Apothecary for the past few years.
Motivation: Expand his business; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Rich. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 16000 cp. Obsidian (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!