Fax Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He has a slight overbite and is overall scrawny. His crest is rusty and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is harsh and unforgiving.
History: He was born in the north, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. After a long history of fighting, Fax and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Greedy, Antagonistic. Bonds: Immigrant. Occupation: Actor
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Auran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. 1 Darkwood Buckler.
Tharivol Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: A 4'9" eastern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is heavily combed to the right. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.
History: He got into the Mortician business at a young age. In his 12th year, his parents were killed by a gnolls raid, leaving Tharivol alone in the world. After a stint in an orphanage, he was adopted. During his travels, Tharivol and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tharivol discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tharivol fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wishes to resurrect an old love; and someone believes him a fraud
Flaws: Disease. Bonds: Job, Adventurer, Enemies, In love. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 27 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 140 gp.
Chay Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'0" and wears a blue tunic with red highlights, and long blue pants that bunch up around his shoes. His right hand appears badly burned and disfigured. His long red hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born on a small isolated farm. His arcane abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and wants to open a new tavern
Ideals: Joker, Gifted. Flaws: Shy. Bonds: Nature, Job. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 47000 sp. 1 Minor magic item.
Cimer Grace, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a blue coat over a tan low-cut shirt, and a Stetson hat upon his head, and carries flails. His brown hair is lengthy. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a great chef.
History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was a Guard, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Gifted. Flaws: Selfish, PTSD. Bonds: Rich. Occupation: Shipwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 25 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 19 (+4) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven, Auran, Giant
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 7000 sp. A roughly beaten golden orb (150 gp). Gold and topaz bottle stopper cork (800 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item.
Medrash Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Sellsword does. He has wavy scarlet crest. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Medrash took refuge in the large cave and found the beat up falchion and armor he uses now. He has drifted from career to career and currently works as a Sellsword.
Motivation: Expand his business.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Sellsword
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
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