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Advanced [show]


Immeral Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep violet leather and dull yellow iron scale mail. His auburn hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Always inclined to offer people food he seems plenty friendly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Immeral lived on a farm with his mother, near the main road leading to a nearby town. Immeral was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Family, Religious. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Immeral Iranapha, Male Half-Elf Paladin 6
Medium (4'11") Half-Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills History +5, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Alexandrite (1400 gp). Hematite (16 gp).


Social Check DCs


Arnold Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Shoemaker does. His long golden hair reaches down to his waist. His blue unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Arnold hails from a village terrorized by dire rats. He moved out north to avoid the crime he committed. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice. Flaws: Disease. Bonds: Job, Criminal record, Enemies. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Arnold Berevan, Male Half-Elf Barbarian 5
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 55 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man wears brown painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His golden hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: Wrenn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.

Motivation: He has decided he is irredeemable; and he is greedy

Ideals: Impeccable. Bonds: Rich, Attractive, Criminal record. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Wrenn Horcusporcus, Male Gnome Barbarian 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)8 (-1) 14 (+2)10 (+0)
Skills History +1, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Naill Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'3". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a sword. He wears his auburn hair up in a very large beehive style do. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Naill studied abroad. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Naill and his spouse have recently divorced.

Motivation: Retire the richest man in the west; and he's repulsed by the pc

Ideals: Entrepeneur, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Naill Dalanthan, Male Elf Adept 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 8 (-1)16 (+3)
Skills Insight +1, Performance +5
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Delebean Dunben, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'7" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, but even with his fine clothing he looks run-down. His auburn hair, when down, is lengthy. His amber eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a forest tribe. He moved from fad to fad and when he turned 15 he discovered painting. He was granted martial powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Nature, Religious. Occupation: Spy

Voice: American accent

Attributes [hide]

Delebean Dunben, Male Gnome Expert 2
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 180 gp. 1 Thunderstones.


Social Check DCs

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