Qualen Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He carries with him a set of shortbows on his belt, each one with a ruby on the hilt. His chestnut hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: The child of a Dilettante, who enjoyed hunting, Qualen was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. 1 Buckler.
Richard Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. His black hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Richard embodies much of what other species detest in the Half-Elves. He believes the world needs to unite to get rid of dire rats once and for all.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Richard and his spouse have recently divorced.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Painter
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 600 gp.
Aramil Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is kept up in a ponytail inside a broad hat. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south to a Shoemaker, Aramil learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Poor, Enemies, Job. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Tourmaline (150 gp). 1 Silk rope.
Immeral Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'11" and wears rags and sports a simple walking cane. He sports a flattop hair cut. His fierce gray eyes like to dwell on things.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He works hard and plays hard.
History: Born in the west to a Performer, Immeral learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Hedonist. Bonds: Poor, Job, Criminal record, Adventurer. Occupation: Performer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Magnifying glass. 1 Good lock. 1 Crowbar.
Corkitron Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his sickle ready. His silver hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He takes great joy in being the best Interpreter in town.
History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Poor, Job. Occupation: Interpreter
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
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