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NPC Generator

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Advanced [show]


Raam Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He has black eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. He has had some formal poetry training, and achieved minor success. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Professionalism, Artistic. Flaws: Mundane. Bonds: Attractive. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Raam Sorrow, Male Tiefling Ranger 8
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)18 (+4) 15 (+2)12 (+1)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Goblin, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1400 gp. Iolite (80 gp). Alexandrite (900 gp). Blue sapphire (1300 gp). Eye agate (13 gp). Eye agate (13 gp). Star rose quartz (80 gp).


Social Check DCs


Left-Handed Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He wears a violet tunic with tan highlights, and long black pants that bunch up around his shoes, and his gloved hand is found clutching a glaive. His fur is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is lazy, self-centered, vain, and jealous.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Flaws: Selfish. Bonds: Enemies, Rich, Job. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Left-Handed Timber, Male Tabaxi Commoner 15
Medium (5'10") Tabaxi, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 70 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 16 (+3)13 (+1)
Skills Arcana +8, Perception +8
Senses Passive Perception 18
Languages Common, Auran, Abyssal, Draconic
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 4000 gp. Red garnet (60 gp). Violet garnet (1600 gp). Jade (60 gp). Freshwater pearl (10 gp). Sardonyx (50 gp). Aquamarine (1600 gp). Red spinel (60 gp). Lapis lazuli (10 gp). Deep green spinel (60 gp). Jasper (50 gp). Rich purple corundum (1400 gp). Iolite (50 gp). Rock crystal (50 gp). Freshwater pearl (10 gp). Tiger eye turquoise (10 gp). Black pearl (1600 gp). Lapis lazuli (10 gp). Eye agate (10 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Varg Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he is wearing the road beaten gear of a warrior. His white hair, when down, is lengthy. His hazel eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. Varg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Varg took refuge in the large cave and found the beat up falchion and armor he uses now. He has since lost track of the people in his past.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a fisher and was forced into it by his family

Ideals: Fighting. Flaws: Hedonist. Bonds: Nature, Family, Slave. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Varg Warwick, Male Half-Orc Wizard 6
Medium (5'9") Half-Orc, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tûkâ Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear violet pants and tee shirts. His silver hair and beard is wavy and long. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a soldier and died while he was still young. Tûkâ was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Actor

Voice: Eastern European accent

Attributes [hide]

Tûkâ Staurheim, Male Half-Orc Cleric 7
Medium (5'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Elven, Undercommon, Halfling
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 3000 sp. Sapphire pendant on gold chain (1300 gp). Cloth of gold vestments (170 gp).


Social Check DCs


Glim Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of magic on his torso. He is portly but not overly obese. His red hair is kept up in a ponytail inside a broad hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He pushes his goals aggressively. He is also a coward if confronted.

History: Glim lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Beggar, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Fearful, Insane. Bonds: Family, Religious. Occupation: Miner

Voice: Thin and wheezing

Attributes [hide]

Glim Gobblefirn, Male Gnome Ranger 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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