Ernest Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His broad hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Ernest was born the youngest of three triplets. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his son; and to reunite with his absent mother
Ideals: Optimist, Logical. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Sage
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 3000 cp. Large well-done wool tapestry (200 gp). 1 Masterwork Common Ranged Weapon.
Frederick Landon, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his silver hair up. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His religion dominates his actions.
Ideals: Logical. Flaws: Ugly, Racist, Disease. Bonds: Religious. Occupation: Actor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 10)
Armor Class 12
Hit Points 40 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1700 gp. Red spinel (80 gp). Blue-white diamond (4000 gp). Deep blue spinel (1400 gp). Alexandrite (1400 gp). Rose (60 gp). Coral (80 gp). Obsidian (11 gp).
Wiggens Welber, Male Gnome [Permalink]
Personal [hide]
Description: This man tends to wear a large pastel jacket. He is muscular with a powerful set of arms. His brown hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Wiggens hails from a village terrorized by goblins. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To end his boredom; and he is content
Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Enemies, Nature. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Melech Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a brown and green robe with the hood down. His black hair is matted, messy, and big. His eyes are black and he is always smoking a pipe.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud; and tiefling compassion
Flaws: Ugly, Racist, Hedonist. Bonds: Rich, Enemies. Occupation: Sage
Voice: Italian accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 69 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp. Rich purple corundum (700 gp). Violet garnet (1300 gp). Azurite (16 gp). Blue quartz (16 gp). Aquamarine (1300 gp). Golden yellow topaz (1300 gp). Azurite (16 gp). Rhodochrosite (16 gp). Blue quartz (16 gp). Brown-green garnet (40 gp).
Ratlûg Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, brown, dusty cloak. His hair is always cut to a buzz. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Ratlûg grew up listening to his father's many stories. Ratlûg was born on a far western desert where he grew up under the tutelage of his father, an expert Stylist. He's since become an addict/alcoholic.
Motivation: To protect his home; and he desires power and/or immortality
Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Immigrant, Adventurer, Guardian. Occupation: Stylist
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!