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Advanced [show]


Kellen Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. With a patchy chestnut beard and wild chestnut hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He has worked as a Fortune-teller like his father before him.

Motivation: To unite with his brother; and sabotage a competitor

Ideals: Justice. Flaws: Antagonistic. Bonds: Nature, Job, Family. Occupation: Fortune-teller

Voice: Ums and uhs a lot

Attributes [hide]

Kellen Albaratie, Male Gnome Monk 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 110 gp.


Social Check DCs


Zaffrab Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a pastel wide-brimmed hat and pastel clothes. He wears his silver hair up. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Disciplined. Flaws: Addict, Disease. Bonds: Slave, Rich. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zaffrab Folkor, Male Gnome Adept 14
Small (3'4") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 103 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)10 (+0) 14 (+2)16 (+3)
Skills Intimidation +8, Survival +7
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533321

Possessions: 4000 gp. Tourmaline (60 gp). Alexandrite (1100 gp). Black pearl (1100 gp). Zircon (50 gp). Iolite (50 gp). Obsidian (12 gp). Moss agate (12 gp).


Social Check DCs


Alexandre Gresham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy brown hair. His eyes, though not visible through his cowl, are blue.

Personality: He dislikes all the random violence that takes place in the west. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Blacksmith, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Alexandre never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes

Ideals: Pacifist, Impeccable. Bonds: Slave, Poor. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Alexandre Gresham, Male Human Barbarian 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 14 (+2)12 (+1)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Gûnd Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears red leather gloves, a red jacket, and tight pants. His brown hair is thinning but still full. His eyes are a pleasant green.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.

History: Born in the north to a Ploughman, Gûnd learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Gûnd was left his mother's suit of armor and trained in its use and care. He was granted necromantic powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor

Ideals: Joker, Gifted. Bonds: Job, Military, Criminal record. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Gûnd Blackwood, Male Half-Orc Warrior 6
Medium (6'6") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 700 gp. Red spinel (110 gp). 1 Minor magic item.


Social Check DCs


Arannis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a small bristly mustache and wavy silver hair. His eyes are blue and he is always smoking a pipe.

Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane, Disease, Impulsive. Bonds: Mentor. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Arannis Teinithra, Male Elf Cleric 10
Medium (4'8") Elf, Neutral Good (CR 10)
Armor Class 14
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +4, Persuasion +7
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 210 pp. Bloodstone (60 gp).


Social Check DCs

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