Pallabar Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His head has been shaved. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.
History: He was born in the north. Pallabar was born on a far northern island where he grew up under the tutelage of his father, an expert Painter. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pallabar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Painter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
Possessions: 600 gp.
Sapply Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a green costume with the symbols of the four houses of cards on his torso and is in decent physical shape. His hair is long and white with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Map Maker
Voice: Hissing voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 61 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 6000 gp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). Fire opal pendant on a fine gold chain (1100 gp). Gold dragon comb with red garnet eye (1400 gp). Silver comb with moonstones (800 gp). Embroidered and bejeweled glove (3000 gp). 1 Medium magic item.
Dean Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. His silver hair is cut jaggedly and amateurishly. He is baby faced.
Personality: Calm and collected, he is a well trained Guard. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Navigator, his father struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He has achieved small success as a Guard.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Logical. Flaws: Racist. Bonds: Job, Poor. Occupation: Guard
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Ar-Gul Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His black hair is lengthy and is close to two feet long. He has a dull look in his blue eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. His parents enrolled him in a Bard school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.
Motivation: Wants his loneliness to end.
Ideals: Professionalism, Gifted. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 9000 cp.
Nalral Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized black coat. His red hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a very good compulsive liar and kleptomaniac.
History: Born to a pair of adventurers, Nalral grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Bonds: Criminal record, Adventurer, Poor. Occupation: Navigator
Voice: Thin and wheezing
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 380 gp.
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